Spawning Diversity in Games

Saturday, 4:30 PM – 5:30 PM: Spawning Diversity in Games – Experienced game developers discuss the process and challenges of including diversity in the games they make, and the industry that makes them.

 

LynneaGlasser

Lynnea Glasser, BioWare and Made Real Stories

 

Lynnea Glasser works at BioWare and independently designs text-based adventure games, which have placed both first and second in the annual Interactive Fiction Competition. She credits her background in science for her ability to create rich and beautiful narratives in rigorously structured worlds. Lynnea creates diversity-positive works and promotes more progressive game industry standards. Her latest satire, “How to Design Games for Boys”, drew amused accolades for its polite suggestions on how to adapt a traditionally female genre to be more broadly appealing.  www.maderealstories.com

 

fabianFabian Parker, Character Artist at Bioware

Fabian spends his days as a Character Artist at Bioware Austin, but at night, spotlights as an illustrator in between fits of vigilantism and snacks.  When not devoting time to character work, Fabian dabbles into his own imagination, drawing inspriation from mythology and fairy tale to comics, games, and television. He sometimes paints on his shoes. His credits include art for Star Wars: The Old Republic ( and did some art for Lynnea’s games too!)

 

 

kathrynKathryn Long is a Technical Artist at BioWare, where she spends her time helping the art team make Star Wars: The Old Republic look great. Previous to BioWare, she created several online independent games. She is an outspoken advocate for women and queer folks in games and technology.

 

 

 

catCat Musgrove, Co-Founder of Trouble Impact
Cat is the game design and art half of 2-person indie game studio, Trouble Impact. She grew up in Northern Virginia and has a B.F.A. in Computer Animation from the Ringling School of Art & Design in Sarasota, FL. She worked at Vicarious Visions (an Activision company) from 2007 to 2012 as an animator, before leaving to start Trouble Impact.

Panelist Photo - Hall HoodHall Hood, Lead Writer at BioWare Austin.

For the past nine years Hall has created characters, stories, and lore for popular MMORPG Star Wars: The Old Republic, as well as several exciting unannounced projects in development. He is one of the co-authors of the official Star Wars: The Old Republic Encyclopedia published by DK Books. A lifelong fan of science fiction and fantastic tales no matter what form they take, Hall became a writer for the same reason other people become actors: to immerse himself in the perspectives and experiences of people who are nothing like him.

 

Iron_ThroneModerator: Paul Benjamin is a New York Times bestselling author who has written and produced comics and video games for diverse properties including many Marvel characters such as Hulk, Spider-Man, and Wolverine, as well as Star Wars, Star Trek, Starcraft, World of Warcraft, the Muppets, Monsters, Inc., G.I. Joe, and more. His first prose short story appeared in The Protectors anthology. His original manga series Pantheon High was a YALSA Great Graphic Novels for Teens nominee.

http://paulbenjaminwrites.com/ https://twitter.com/thepaulbenjamin

 

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3 Responses to “Spawning Diversity in Games”

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  1. Dragon's Lair Comics & Fantasy® Austin Staple - Dragon's Lair Comics & Fantasy® Austin - March 1, 2015

    […] several panels we’d like to draw attention to: check out the links! Queer Women in Zines, Spawning Diversity in Games, and Hire This Woman featuring a favorite of ours, EK […]

  2. 5 Reasons You Should Be At STAPLE! Austin - March 5, 2015

    […] Spawning Diversity in Games. Saturday, March 7th 4:30 PM – 5:30 PM. Featuring Hall Hood (Bioware), Lynnea Glasser (Bioware, […]

  3. Staple! 2015 – Visit the show this weekend! | Paul Benjamin - March 6, 2015

    […] highlight:  I’ll be moderating a panel on diversity in video games! https://staple-austin.org/2015-…/spawning-diversity-in-games/ Let’s get more non-white hetero males making video games for a wider variety of audiences! […]

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